Makes you act sooner in the round, also increases the chance that enemies will "miss" you with attacks (miss chance isn't very significant with most attacks, however). STR: A factor in physical damage, particularly important for unarmed attacks. Don't try to make sense of this, it's Saga. One note: higher maximum HP makes the healing spells you cast more effective. HP: Even Saga Frontier doesn't try to make THESE complicated! Or so I thought. As such, some assumptions will need to be stated. There are many ways to build characters, regardless of their race. Saga Frontier is certainly a messy game in the DL, as its seven-year history can attest to. Ciato, whose copy of the game I played, and without her infectious love of the game and her knowledge which often pointed me in the right direction if I got lost, I'd very likely never have stuck with the game long enough to get to that magic point where the game hooks you and doesn't let go.Īnyway, enough rambling! We're still some 20k from the actual characters, but hey: here's some pertinent stuff about how this topic was assembled, and how the game works.ĭamage: 2499, give or take ~200 (6248 kill point)ĭefences: Slash 62, Pierce 67, Blunt/Fire/Ice 64, Electric 52, Force/Status 56 Neph, who pointed me to the Japanese Sakura Saga Frontier website which has all sorts of highly valuable information, particularly on obscure yet important details such as monster defences, and helped me translate a couple things that Google wasn't up to the task of. Also for being another man crazy enough to make a Saga Frontier stat topic. Laggy, another major person I bounced ideas off while making this. Super, who eagerly did all sorts of testing to help me out with this and generally offered a lot of encouragement and sounding out of ideas. Although it had fewer numbers for me to draw on, he did give me two very important ideas: an effective way to interpret monsters fairly and uniquely in the DL, and the idea that human stats could be calculated using the stat growth formulas and increasing enemy strength. Also wrote one of the many FAQs I referred directly to when making this stat topic (armour defences!). His own damage tests gave me a great starting point. Meeple, who made the original stat topic. Zaraktheus, if you ever read this: you are awesome. Between that BMG and all his posts on how the game works on GameFAQs, it's no exaggeration to say that without him, this topic does not exist. Zaraktheus, who wrote the BMG that made so much of my understanding (and enjoyment) of the game possible. I won't even pretend that I deserve all the credit for this. Incomplete though this is, this is probably the most difficult stat topic I've ever had to put together, in terms of the sheer scope of things I had to draw on. Then again, if I have a lot of free time and you all ask nicely (and/or if it's relevant for a DL match), then it might happen. Status tests still need to come, and there's a very good chance I'm going to hold out for some more information on how they work rather than try to figure them out myself due to Saga Frontier's delightful penchant for having similar-seeming attacks use completely different formulas, I'd rather not guess the wrong enemy to test on and have to redo everything once I know better. After a couple months of digging through the mechanics guide and debugger thread on GameFAQs, about half a dozen other Saga Frontier FAQs, building spreadsheets, and doing testing, it's finally done: A Saga Frontier stat topic that finally delivers both precise stats and damage.
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